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Showing posts with the label bukkit

Tadukoo Bible Update 8/22/2020

 I've moved the information for Tadukoo Bible to the Tadukoo GitHub site finally (it used to be on my wiki - which includes a bunch of stuff I've done, and some more of that will likely move over here in the future, but not all of it). From now on, this site will be the main place for Tadukoo Bible information (specifically from its project page ). Tadukoo Bible has been on a bit of a hiatus for a long time now, mainly due to college and other projects taking priority over the past several years for me. Last I touched it, I was trying to convert it into a general thing instead of just a Bukkit plugin, and trying to make a generic Minecraft API, and changing it to download verses from BibleHub to use instead of me having to setup the verse files by copy-paste (like I did for the King James Version back in the day). The general conversion and Minecraft API didn't get very far, but I do have working code to download from BibleHub (it's just not in the plugin itself). I st...

Update on Everything

 The purpose of this post is basically to say what my current status is for a bunch of plans I have and where I plan to go with those plans. This is not to be a detailed list of all the plans, just a summary of the plans. Likely posts will be made in the future detailing specific plans more. TAG With TAG, I have done the Tengdev v.0.0.7.0 update, which was to add the remaining Prologue areas that were planned for the game and setup the passages to go between them. That was completed on time on July 31st. Since then, I have simply been updating the game to newer API and Engine versions. The Player Select Menu is still planned for the end of this month, and the More Sounds/Halloween update, Certain Animations/Thanksgiving/Anniversary update, and Debug Improvements/Christmas update are still planned for their respective dates. The "Hacking" Basics update is now planned for January 31, 2017. I have plans for 14 more updates from February 28 to July 10, 2017, which I will discuss ...

Resolutions, Failures, and Changes (Oh My!)

 I posted here  before my New Year's Resolutions (well, some of them), and I'm here now to say: I haven't done them. At least not most of them. I haven't touched TAG since February, I haven't worked on other games or any Bukkit plugins at all, I didn't work on upcoming series for YouTube, there is no season 2 of either Minecraft with Tadukoo or Minecraft: Order of the Stone: A Retelling of the Cave Game, and I didn't make a compilation video for Minecraft with Tadukoo either. What I did do, though, is finish out season 1 of both of those series. And that's it. This post is to update the resolutions. So I'll be stating for each thing where I would be if I had stayed with the original resolution, and then an updated version (which can go into the next year if it needs to). I've also realized that the resolutions I make should be updated more frequently. Because of this, I'll be keeping up-to-date resolutions on either my wiki or somewhere else....

New Year, New Plans

 As I normally do at the new year, I try to make plans for where I'd like to get this year with stuff I'm working on. In this post, I'll be showing my plans for the year for programming and YouTube. Please note that all plans may be changed throughout the year (not in this post), and this only reflects the current plan as of 1/1/16. Plans that have dates closer to the end of the year will probably receive the most change of all. Programming TAG For TAG, I'd like to finish the API, Engine, and Game separation by the end of March. By the end of April, I want to get to v.0.0.7.0, which would put all the Areas from the Prologue into the game. This doesn't mean the Prologue will be complete, just that you can go to all the rooms in there (at least main storyline rooms). By the end of June, I'd like to get to v.0.0.8.0, which would see a Player Select Menu when starting a new game (so you can choose other player sprites if available and choose Markiplier mode once aga...